Personal Projects

Kinesis (2017)

Kinesis was exhibited as part of the InceptionVR Future of Art event at the Art Gallery of Alberta.

In this collaboration with Edmonton based DJs Fraser & Josh John (Rum Scum) and visual artist Evan Pearce (Notfortheireyes) we used a leap motion controller to blur the lines between the real world and the virtual one.

Using motion controls, visitors were invited to interact with an audioreactive graphics simulation, resulting in a kinetic and hypnotizing experience.

Oshiya! Push! (2015)

Oshiya! Push! is a rhythm game with 2 button controls.

Made for the Ludum Dare 34 Jam over a period of 3 days together with 4 other developers, I was mainly working on UI implementation, gameplay design, tuning as well as VO.

Out of 2800+ entries, the game placed #66 in the Humor category and #122 in the innovation category.

The Mammoth: A Cave Painting (2015)

In The Mammoth, you control a mammoth mother who has to look out for her children.

Made for the Ludum Dare 33 Jam over a period of 3 days together with 3 other developers, I was mainly working on level design and implementation, gameplay design and tuning as well as creating the music.

The game has been released on iOS and Android, featured on numerous gaming blogs, been exhibited throughout France and featured by Google.

Lost & Found (2010)

Lost & Found is a game which draws inspiration from 2D platformer and point and click adventure games.

I made the game as an experiment to see what I would be capable of creating all by myself in six weeks.

Lost & Found was eventually published on where it has been played over 17,000 times.

Bloom (2010)

Bloom is a 3rd person adventure game where the player is able to throw magical fruits to defeat enemies or affect the world in order to solve puzzles.

The game was developed by a group of 8 students in 6 weeks using Unity. I was one of two scripters/designers who coded the game in C# and was mainly responsible for the AI, but also worked on UI, player character, abilities and camera.

The game was awarded 1st prize by an industry jury and later on received an honourable mention for its gameplay in the indieDB Unity contest.

The Intergalactic Dentist of Love (2009)

The Intergalactic Dentist of Love is a frantic shoot 'em up featuring an open world level structure and character progression.

The game was developed by 6 students in 3 weeks, having spent 3 weeks prior to the project learning Unreal Development Kit (Unreal Engine 3) which the game was built in. I designed and implemented all gameplay.

The game was featured on

Chit-Chat (2009)

Chit-Chat is a social party game where the players have to discuss various topics with increasing amount of silly rules to adhere to.

Being the first real game project we did at Futuregames Academy, it was developed by me and four other students during a two week period serving as an introductory course in game development.